Monster Mash: entry #0

The first day of my Monster Mash attempt has ended with some fortunate progress. Though I’m technically cheating (the jam starts tomorrow), I absolve myself by pointing out that I’ll be having a fairly busy week with several days off anyway - and I won’t be actually submitting the game, most likely. Since I had some time today while travelling, I thought I’d get some progress in early. I’m using Torque 3D and Blender for everything.

To compensate for my abysmal skills at 3D modelling or anything artstic, I’ve decided to play off the theme of the jam (monster protagonists) and make a game where you can’t see your protagonist. The idea is you’ll be a sort of ‘swamp thing’ or lake-dwelling lurker, but you’ll see the game from above the water’s surface. The gameplay will have you slinking around, trying to snatch tourists and park rangers unawares from the lakeside.

I originally wanted to work a mechanic into it where your view would lose track of where you actually were in the lake (gradually, the inaccuracy increasing), and you’d then have to blow bubbles to recalibrate yourself before launching an attack. The idea being that making bubbles would alert rangers and tourists to your location, so you had to carefully balance knowing where you are with everyone else knowing where you are, too. I ditched this idea pretty soon - it would be too hard to balance, and didn’t actually sound incredibly fun. Instead the game will be a little more straight stealth - get too close and you’ll be noticed, etc.

Anyway, here’s what I got done today, mostly in gaps between getting on and off aeroplanes:

Current level progress

Thoughts: